IRON SEAL

The Iron Seal – game of war and plenty of elements to do

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We continue to design the IRON SEAL™. Funny how addictive it is to create the next pieces of this game. And there will certainly be plenty of them.

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Know more about IRON SEAL

Read on to find out what JAMATORA plan to do with this new game set in the unusual world.

A voice from above the board

We continue to design the "Iron Seal". Funny how addictive it is to create the next pieces of this game. And there will certainly be plenty of them.

For example, today we counted more than five hundred cards in twenty-three different types. Oh, it will be happening!

It is not easy to deal with it. I mean controlling the design, not the game - and maybe the game as well, but more on that later. In any case, Iron Seal is definitely different from previous designs. In the model layer, which we are working on now, it seems to be balanced between the logic and the player's ability to build the planned strategy and the unpredictability of subsequent moves, resulting from the details over which the player cannot control.

"Iron Seal" is not for everyone.

The multitude of cards - taking into account their number - is large, but thanks to this the game is to be addictive from the very beginning. Especially since we need to balance the introductory stage, where not much is happening until the player has achieved the proper status. That's the charm of the euro-games mechanics that is leading in the "Iron Seal".

Lose thoughts

Anyway, more cards are being created and I hope that we will be able to show at least some of them before Easter.

During Easter, of course, we take a short break to return to work immediately afterwards.

Let the power of "Iron Seal" unite us!

Other news about IRON SEAL

Read all about Iron Seal from JAMATORA.