Everything was beautiful but ... too good and too easy.
So we started looking for other solutions to make life difficult for the players. The known world expanded first. Why assume that we are limited by the size of the board? Why can't the board be just a piece of a large world full of curiosities. After all, in such a space, what the player can do may be related to what is completely invisible.
This is how the new Known World of "Iron Seal" was born.
The limits in "Iron Seal" are closely related to the ability to move and explore the continent.